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libellule said:
themanwithnoname said:

I'm giving it a 2. The gameplay is fun and boosting around never gets old. However, the game has a few laughably bad and old conventions that I've long grown tired of. I'm sick of killing a boss just to have it revive and being forced to kill it again. I'm also sick of freaking quicktime events, when there is absolutely no warning one is coming at all, and the game screws you over because you're apparently supposed to be omniscient and know when a quicktime event's coming. It was dumb in The Force Unleashed, and yeah, it's still pretty stupid now. How can this game be so creative, yet use crappy quicktime events? I'm not sure. But the bad outweighs the good for me, and I prefer the Bayonetta demo to this any day of the week. That game had the creativity without the annoyances.


come on
how do you want to put a missile in a robotic arm without a quicktime event ?
QTE are the way to go for complex unsual action !

@all,

there is a demo gameplay video somewhere on internet
check for it

Meh. Surely for such a creative game, there could be a more, well, creative solution than going to a QTE. I want to bust my controller every time I miss one. I find them so incredibly annoying, and it makes it feel like the game takes one step forward and then two steps back.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.