Euphoria14 said:
Having 1:1 control in both hands makes it an entirely different game whether you think so or not. I also never knew that Tennis could be played any other way. You can decide how hard you hit, in what direction you hit, if it has downspin or upspin, lobs or is a direct shot, etc... I haven't done on that with Wii Sports. With WiiSports I can sit on my couch with my arm hanging over the side and just flick in any direction I choose and see the ball finds it's way to my opponent. BIG difference here. |
Yes 1:1 for two hands is different than only in one hand, but I have yet to see an instance where that was beneficial to these games being mentioned.Certainly isnt' for tennis (any form), golf, (really any ball based sport I can think of), archery, etc, etc.... In fact only sport I can think of where it would improve gameplay is boxing. So yes, I will give you that a boxing game on Move would be a far better experience than one on Wii. However, that doesn't take away the low scores I'd give to the games mentioned, just to a high score given to a quality boxing title.
A shield is really arguable either way. I mentioned zelda because it shows a shield could have been implemented on a 1:1 sword fighting game with the nunchuk had nintendo wanted and movements of a sheild could have been just fine without a 1:1 connection when you consider the real normal use of a sheild.
WS Tennis you can control all that you said and if you do so you will be unbeatable to anyone just waggling. That's the difference between just looking for the easy way out or trying actually master the game and its intended experience.








