youarebadatgames said:
And no, I don't play sales, but they do matter for multiplayer games. Nobody wants to play a game where you can't even fill a server. Lots of people are needed because multiplayer experiences are emergent vs. something scripted as in a single player game, and integrated communities are what keeps the game replayable. It also adds a lot of inertia when it comes to trying to sell a game because you have to convince the gamer and his network that it is worth switching over. It's a double edged sword cause it makes word of mouth much more influencial so game companies have almost no margin of error - if they do not get it just right, it's not going to do well, but if they do they usually see huge returns - see COD, Halo, WoW, Wii. Social networks matter a lot more this generation than ever before. I see the traditional single player game becoming a niche genre in the future. People are naturally social, games are just catching up to this. |
Are you seriously telling me Halo and COD are the only games capable of doing that?
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!







