| Torillian said: So your theory is that you as a gamer are ok with just Casual and Shooter games because those sell the best? I can't see any reason someone would go against variety like that. Lastly, do you play sales? Does many many people buying the same game you bought make it more fun or better? Should I have enjoyed SotC less than I enjoyed GTA IV because it sold worse? |
Big marketshare makes money, period. It's only rational that game devs and companies will prioritize high yield stuff like that first.
And no, I don't play sales, but they do matter for multiplayer games. Nobody wants to play a game where you can't even fill a server. Lots of people are needed because multiplayer experiences are emergent vs. something scripted as in a single player game, and integrated communities are what keeps the game replayable. It also adds a lot of inertia when it comes to trying to sell a game because you have to convince the gamer and his network that it is worth switching over. It's a double edged sword cause it makes word of mouth much more influencial so game companies have almost no margin of error - if they do not get it just right, it's not going to do well, but if they do they usually see huge returns - see COD, Halo, WoW, Wii. Social networks matter a lot more this generation than ever before.
I see the traditional single player game becoming a niche genre in the future. People are naturally social, games are just catching up to this.







