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A few thoughts here.

First of all, Game Informer has been somewhat anti-Nintendo this generation for reasons ranging from Nintendo not giving it a Wii to play with before its release (so no cover story in December 2006) to perceptions that retailers other than Gamestop have gotten preferential treatment.

Second, the creator or director of a series is the one who decides its direction. They do so because it is what they believe. The marketplace will decide if it is accepted -- but in no way is the opinion of a fan MORE important than that of the creator of the series.

Third, while not as versed in Metroid cannon as many here, it appears from what I have read/gathered/surmised that Samus appears to be acting differently in this one. It could be for some  very important reasons. She is trying to impress her mentor; being returned to the settings of the past has made her insecure; and getting slightly older (since this is post-Super Metroid, after all), she feels some sense of mortality which brings with it some sense of caution.

These are human emotions and failings. And I guess the reason some people don't like them is that we don't like to think of our gaming heroes as being human (or possessing human traits).

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV