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Rhonin the wizard said:

One of the thing I hate most about cutscenes is when a character is portrayed very strong in them, but in gameplay they aren't. For example in Mass Effect 2 when Jack escapes she destroys 3 YMIR mechs, these are biggest and most powerful mechs and it usually takes a good deal of bullets to bring one down, and then lays waste to a space station, going through walls like they are made of paper.

This happens quite often in Devil May Cry 4, the only cutscenes I like from are the 2 with Dante and Agnus. I also happen to dislike the puzzles from it, don't even get me started on the Giant Board Game of Doom.

1. I blame the overuse of cutscenes on developers wanting to be more like Hollywood, while good level design, well designed enemies and boss battles might be what consumers like, the developers want something that stands out so they go for cutscenes.

I miss the days when developers didn't take games so seriously. 2. What happened to the exotic weapons in shooters, a gun that shrinks people and then you can squish them. Or cheat codes, I'm not talking about boring ones like infinite health and ammo, but the ones like in Age of Empires where you could have a car with a rocket launcher mounted on top fighting against archers and countless examples. Now most games don't even have cheat codes and does that have just plain ones.

1. Yes, and there is another negative side-effect, if the budget is limited and they want to do Hollywood-style cutscenes, money risks being subtracted from more vital sectors of development.

2. LOL, I liked the porkelator in Hexen, the Freeze Gun in Duke Nukem 3D, the Bio Rifle in UT, the Hornet Gun in Half-Life, bashing a skeleton or a zombie with a mummified arm or leg in Planescape: Torment and so on...



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