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Zlejedi said:
Slimebeast said:
Zlejedi said:
Mr.Metralha said:

Is there any current benchmark that could give us a glimpse of what to expect of next gen graphics? Supposing it is a graphics leap as big as PS2->PS3

I'm always curious to find that out...


Check Metro 2033 maxed out screenshots if next gen comes in 2012.

lol I'd be very disappointed if next gen don't look better than that. Metro 2033 is not significantly better looking than Uncharted 2.

I expect at least twice nicer looking than that Haven benchmark. A Haven with more polygons and sharper textures.

I'm not speaking about console version of metro. If you expect more than Haven benchmark it won't be possible in consoles before 2015 i think we are at least one or more probably two generations of GPUs from point of having games with details like this.

The heaven benchmark will most certainly be possible on a console. You're resolution limited to 1920/1080 and limited to 30FPS on most titles. Consoles just make far more efficient use of the hardware at hand and the software improvements over the next 3-4 years will mean that the same image quality will take less performance to implement on all systems.

Take the PS3 for instance, since it uses a standard GPU. It has a 78-7900GT GPU or thereabouts.

Since then we've had:

  • G80
  • G100
  • Fermi

As the major GPU revisions. Also on top of that we've had two major and one minor Direct X version upgrade.

By the time the next generation Playstation comes out, we would have had at least one more major GPU architecture revision and probably Direct X 12 as well.

So whilst you'd need a ~2.5B transistor DX11 ATI GPU to run Heaven at 1920/1200 @ 36FPS, you'd probably only need a 1.2B transistor DX12 GPU to do that on a console. Given the fact that thats the size range of the HD 5670 GPU on the PC on the 28nm process, it fits well within the cost and power budget.



Tease.