Zlejedi said:
I'm not speaking about console version of metro. If you expect more than Haven benchmark it won't be possible in consoles before 2015 i think we are at least one or more probably two generations of GPUs from point of having games with details like this. |
The heaven benchmark will most certainly be possible on a console. You're resolution limited to 1920/1080 and limited to 30FPS on most titles. Consoles just make far more efficient use of the hardware at hand and the software improvements over the next 3-4 years will mean that the same image quality will take less performance to implement on all systems.
Take the PS3 for instance, since it uses a standard GPU. It has a 78-7900GT GPU or thereabouts.
Since then we've had:
- G80
- G100
- Fermi
As the major GPU revisions. Also on top of that we've had two major and one minor Direct X version upgrade.
By the time the next generation Playstation comes out, we would have had at least one more major GPU architecture revision and probably Direct X 12 as well.
So whilst you'd need a ~2.5B transistor DX11 ATI GPU to run Heaven at 1920/1200 @ 36FPS, you'd probably only need a 1.2B transistor DX12 GPU to do that on a console. Given the fact that thats the size range of the HD 5670 GPU on the PC on the 28nm process, it fits well within the cost and power budget.
Tease.







