| dtewi said: Is it even possible to weave story and gameplay perfectly? This question isn't completely pertinent, but can you actually have a game where the story happens alongside with gameplay? Like as you're fighting some stupid, boss story is happening. |
Even thought the story told in it is very simple Metroid Prime 1 it's an example of story and gameplay completely bound toghether, there are almost no cutscenes and no dialogues.
In normal games cutscenes and dialogues other than contain the game plot, are also used to tell you what you have to do in the game and why you have to do that, MP works in the opposite way, in MP is the gameplay that directly tells the story as you play, it's your own curiosity to go on exploring as a player that makes you go on in the game, a while you do it the plot of the game is told by just observing the enviroments, your opponents and reading information with the scan visor, even in these cases it's your own choice as a player to read all the lores and datas, about what happened to the planet it's not narration forced by cutscenes or a mandatory dialogues with some guy. I don't know if you have played it, if not I guess it's difficult to understand what I'm trying to say.







