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Some cutscenes aren't bad, too many and too long ones are, if they are used to somehow remedy to dull gameplay. I can concede an exception to interactive movies openly declared as them: although I don't like the genre, in that case the importance of cutscenes is central.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!