Khuutra said:
Shadow of the Colossus does more or less what you describe, wherein the gameplay itself is the primary mode of storytelling - though segments are punctuated with cutscenes, those are there primarily so you can take a breath. The same is true of ICO. The storytelling in some games - like BioWare and Black Isle/Obsidian games - is centered around interactive conversations, which is another way of integrating storytelling into gameplay itself. The same is actually true of Super Mario Bros., where outside of five-second breather cutscenes at the end of each world, the primary mode of storytelling comes in the areas you play. |
Super Mario Bros? Story during gameplay?
I just went out to eat 20 minutes ago Khuutra. If I laugh too much I might throw up.
So what's your opinion on how best to tell a story?
Kimi wa ne tashika ni ano toki watashi no soba ni ita
Itsudatte itsudatte itsudatte
Sugu yoko de waratteita
Nakushitemo torimodosu kimi wo
I will never leave you







