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The topic here being Metroid: Other M, no? It is interesting to see the contrast in the two ideals from the Prime series, which were all about building the larger story around the little fragments that the game actually forced you through.

 

But inevitably it's a different kind of story that you'll tell with one method vs. the other. Such types of storytelling can rarely overlap, in that Morrowind would've had to be different if you tried to hedge an FF-style story on top of that world, and likewise the story of a game like Metal Gear or Other M, for what it *is,* has to be told that way

 

I would think that the techniques you use to tell the story depend on the story you have in mind, in that you say "this is the story i have in mind, now what techniques should i use to impart it," and not "i want to make a cinematic/non-cinematic game, now what sorta story should i do"



Monster Hunter: pissing me off since 2010.