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Snesboy said:
theprof00 said:
Snesboy said:

There is no point. Zelda Twilight Princess on Wii and GameCube were both 1.5 GBs. If you can make a game that good with that little space, there really isn't any point in maxing out the space you use on a disc.


It's not about how good the game is or not.

It's an audio issue. Nobody in zelda speaks. That is why it is 1.5gb.

Had it been completely voiced it would be pushing 7gb

Voice isn't necessary to a good game, just as a good game isn't better by not having voice.


Good point. I didn't think about it like that.

Yeah, the funny thing is that in mgs4 there is not one video. It's all ingame-cutscenes.

It takes up that much space due to all the dialogue.