Slimebeast said:
That makes sense but then Kitler a couple of posts above said that the Wii-mote has a camera too. |
okay, trying to compile all the thoughts from the various posts into just one...
ArnoldRimmer is pretty much right in that "camera" isn't exactly the right word. on the front of the wii mote is an IR detector,...IR stands for infra-red with is light but it light that is not visible to the human eye. it's a lot like a camera but i should probably avoid useing that word.
in the base wii-mote the IR detector is use for pointer controlls. the IR detector see the two IR light sources and can determine where you are pointing. have you ever use the wii mote for pointing and had it act erractically where the pointer keeps fluctuating between two locations on the screen? that's caused when the IR source bounces off a coffee table (ussually) so that the IR detector see 4 IR sources and then doesn't know what the hell to do with that info.
when you add motion-plus to the equation the IR is what keeps the wiimote from having an offset. basically it centers the signal from errors incurred over time in the motion plus sensors (offset). this is why motion plus works great when you are pointing at the screen but not so much if the action requires pointed away from the screen (golf swing for instance).
Move uses the same idea and has the same limitations its just (like i said before) in the reverse setup the times where light-source can't see light-detector became much less frequent.
You could still use the Move without the camera but it wouldn't work very well. the percision would suck quite fast and be very limited. it basically would be about as effective as the six-axis motion controls as in not very.
so as a rule of thumb...all Move games will require the psEye to be on in order to work.








