| rover said:
Remember that the Kinect APIs are still being optimized, and will continue to be updated and made available to users via LIVE. I'd caution against relying too heavily on Podcasts - most of the titles showed aren't the latest builds, just functional demos tuned for stability over performance. I've seen the lag on one build be noticeable and on the next negligible. Respectfully, your list of things that Kinect "has to do" is actually irrelevant. What's relevant is what the technology does in combination with the developer's code. Whether Kinect detects fingers is meaningless if the game doesn't use fingers for control. I'd argue that "what's best for consumers" doesn't have anything to do with your list, either - what's best for consumers is probably closer to "what kind of fun do they have with the device and the games". Having seen many of these titles first hand, and having watched user reactions and heard the spontaneous oohs and laughs, I believe most consumers are going to love it. There's no other tech currently available to do Dance Central, for example - not without strapping a dozen wands to your limbs. Lauch will be "Welcome to Kinect" - much like other launches, there will be good and fair titles, and likely a great title or two; Second and Third-gen Kinect titles will just get better at everything. Thinking back, I had a lot of fun with 360, PS3 and WII launch titles, why wouldn't we be able to similarly enjoy Kinect launch titles?
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I was going to make a long reply, but I'm tired and this thread is getting annoying. I came in with good intentions and now I'm leaving with a much lower opinion of a lot of people. You actually made a decent argument though, so don't take any offence if I don't bother with a large response.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.







