RolStoppable said:
leatherhat said:
1. Because the media loves a narrative. Those women playing games used to play stuff like the sims and now they play wii sports. No demographic got added in any substantial way. Old people? They don't play games. There are a few examples here and there but they don't play in any significant numbers.
2. They gave rise to the summer blockbuster, but until only recently Gone with the wind was the movie with the overall best ticket sales and most earned adjusted for inflation.
3. True, but comic books ignored kids altogether. Games like Mario and Ratchet and Clank, LBP and kingdom hearts all appeal to younger audiences. You don't need to make dumb downed garbage to get kids attention- they aren't as stupid as a lot of business believe.
4. I blame it on a surplus of brown console shooter games with no creativity or polish. Whatever your personal opinion may be games like halo, CoD, GoW, Killzone, devil may cry and the like prove that its ok to spend that kind of money as long as you make a quality game that stands out from its competitor in some way. And another argument against the high budget= bad for business thing is that a lot wii devs have gone under this gen same as HD devs. And for the same reasons.
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I am not sure what I should say on the subject of Wii Sports, because I don't think it really matters. You would just come up with another excuse to marginalize its impact.
Gone with the wind being the movie with the overall best ticket sales for such a long time... wouldn't that mean that movies weren't an evergrowing medium? So shouldn't be those stats be something I would use as proof for my case?
Good, you seem to concede the point that entertainment doesn't have an automatic natural progression of growth. And on the last point: same.
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Not exactly, there are always gonna be huge hits but that doesn't mean they are going to permanently expand the audience. In fact I could use it to prove that people jumping into a media can be a flash in the pan moment that doesn't leave it with any real growth.