| Aiddon said: no, I found that all of them sucked; they looked like a bad meshing of Nomura and Yoshida whose styles were NEVER meant to be combined. Maybe I could have forgiven a LOT of things if the plot WAS engaging. But it wasn't. At all. The characters bored me, the events were forgettable, and I found the dialog to be pretentious instead of legitimately intelligent unlike, say, Vagrant Story or the Ogre Battle Saga. And that's what bugged me the MOST about 12 is that there were tinges of Matsuno in there, but most of it was just buried under what seemed to be people who really didn't GET what Matsuno's sense of design philosophy and story-telling was and because of that I found it a little insulting. I mean, that guy was appointed by Sakaguchi himself, that says something. I think Matsuno is legitimately the only guy at Square who could breath new life into the series and take it in a bold new direction that it so sorely needs. |
Sadly i've havent played the Ogre Battle Saga (yet). i've finished Vagrant Story and i think i know what you mean. i did like the story a lot, but it sometimes felt like vital peices were missing, elements were not integrated properly into the plot - like the jugdes. personally i think thats because Vaan and Penelo got in the way of the story he wouldve told, i think the cast wouldve also been fleshed out a bit more. (what that game couldve been had he not have left!!!)
anyway the whole point i've been trying to make this whole time is that primarily Kitase is to blame for the series at the moment. which is why a lot of fans are unhappy with. i dont think the FF13 developers understand that cutscenes dont make a game, its the game that makes the cutscenes. but your right i too think that Matsuno is one of 3 (Ito and Sakaguchi being the other to) who can take FF into the future, where other franchises like Mass Effect, and Assassin's Creed are heading!!








