| Squilliam said: One thing you have to consider is that Wii software minus permament bundles and including Wii Fit (because third parties could and have made compatible software) is about identical to both the PS3 and Xbox 360 software sales. So a third party can now consider the value of the software market on the DX9 consoles as twice the size in terms of numbers. Beyond numbers you also have to consider how the software sells. On Xbox 360 and PS3 the average selling price for titles is something like $44 whereas on the Wii for third parties IIRC its $32 and the Xbox 360 and PS3 titles can have DLC to gather extra revenue on top of that. Furthermore the Xbox 360 / PS3 titles being front loaded mean that the developers make their money back very quickly at full price without discounts and it lowers the cost of distribution. Its quite possible that the value to the publishers on the Xbox 360 and PS3 is 3-4* greater than it is on the Wii. |
Actualy it's even worse for Wii than you suggest Squilliam. If you are making X360/PS3 game you can just as well make it PC/X360/PS3 game having another stream of income from more DLC and even if typicall price there is lower there is no platform owner tax and DD allows to bypass a lot of middleman.
PROUD MEMBER OF THE PSP RPG FAN CLUB







