Scoobes said:
In the cut-scenes and main story I agree. They concentrated on character development over pure storyline but it worked fairly well. It was the details I had an issue with. They didn't embrace the interactivity of games as a story-telling medium when it came to the details. It's odd because I can point to FPS' (namely Half-Life 2) that embrace interactivity for storytelling more than FFXIII. |
Your not the only one who thinks that. it feels like the gameplay is an ubstruction you have to over come so you can watch the next cutscene. the developers dont seem to undertand a game is meant to be played, not to be watched. maybe it could be tollerated, but every cutscene seemed to regurgitate the same thing..."its our focus, Serah said so". point is that cutscenes dont make a game, gameplay does!! it dosent help that we had lines like "hold on baby your hero's on the way". imo the script writing and desgin choices were poor.