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Yeah, i agree with akibafan, linear isnt necessarily a bad thing. if you look at FF10, the gameplay was actully very good, like a lot of other linear based games eg God of War. lets you focus on the story and gameplay more imo.

imo, i feel FF13 was a dissappointing game because of the direction Kitase has taken the series. did anyone think that there were far too many cutscenes, i mean its like we're playing the game to experience 6 hours worth of cutscenes. imo it should be the other way round; as in the cutscenes should provide us with direction and motivation to play the game and experience the gameplay and the atmosphere. we should'nt be playing the game to watch the next cutscene, thats not good gameplay imo. 

in FF13 there are 6 hours worth of cutscenes and this is why i dont like the way the series is going, a game should be about gameplay not watching movies, those are important to an RPG, but there not the core the game, which is where Kitase has gone horribily wrong imo. i dont think Sakaguchi would have ever let that happen to the series.