Doobie_wop said:
1. No. You can't deny that Nintendo had a different set of intentions and it worked out for them, Nintendo had a specific idea of a console in mind and that's what they got. Third Parties have to work around that and despite earlier efforts, it didn't work out. When they continue to try (NMH2, Red Steel 2) their only punished with lower sales. The only reason Nintendo needed test games is because the console was a risk to develop on. 2. Metroid is an FPS, the same way Bioshock, The Darkness and Half Life are FPS. World at War had a simultaneous release and the game sold significantly less than it's HD counterparts. Like I mentioned before, the Wii isn't as easy to develop for as many like to think because it uses a different control format, it's online system is buggy and the system is underpowered. People are also under the assumption that all Third Party games should be multi-platform, I don't because it takes away unnecessary effort away from the consoles that we know will sell enough copies. 3. Manufacturers need Third Parties to support their platform, people blame the Wii's significant drop in sales recently because of it's lack luster software support, then that shows that software still drives the platform. The only reason you follow that line of thinking is because your strictly a Wii gamer, but had my PS3 got no Third party support I would have sold it. I don't know about you, but I play more than 5 games a year. |
I'm not saying third party support is non-essential, but its clearly peripheral to hardware sales at this point, outside of a few key franchises and regions. I buy and play third party games too, but they're non-essential for the manufacturers' hardware sales.
And on point 2, developers seem to be willing to overcome hurdles to port elsewhere, into even more hostile environments (PSP). There has to be something underlying here.

Monster Hunter: pissing me off since 2010.







