Mr Khan said:
spiffiness said:
I'd say it's a feedback loop. The top AAA developers (particularly western ones) tend to want to push graphical and technical boundaries with their games (not so much gameplay), so all the less experienced, not as talented devs are put on the Wii games, which end up being bad games, which don't sell well unless they're casual, which just reinforces the notion that the Wii is not a platform they want to work on. I wouldn't say they were morons or necessarily doing it deliberately (why would you want to sabotage something that has the potential for insane sales?), but lack of leadership and a mindset focused on technical advancement over new gameplay probably has a role.
Regarding PSP, you would still be hard-pressed to call the ports AAA games, and the control schemes are fairly similar to the HD consoles'. Why would you want a dumbed-down port on the Wii anyway?
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They would sabotage it because the publishers themselves simply didn't want to work on it, but they needed to convince their investors that such neglect was the right course of action, hence: sabotage.
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But why wouldn't the publishers want to work on it, the potential for sales before this 3rd party meltdown was huge and $$$ speaks the most to them. You can't tell me that a CEO like Bobby Kotick doesn't try to get as much money from whatever source as possible. If any sabotage was going on, it would not come from the publishers. And no developer would want to have wasted years of their lives sabotaging their own project.