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Beuli2 said:
joeorc said:
Beuli2 said:

Actually, I think the Wii is capable of doing that, but it seems no one cared to try it.

no it's not to the extent that the Playstation move is the reason being there is no magnetic pointer sensor in the Wii to offset the level need to get to that precision. a great example of this is:

for one:

An internal magnetometer in the playstation move is also used for calibrating the controller’s orientation against the Earth’s magnetic field to help correct against cumulative error (drift) in the inertial sensors. The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player’s back.

here is a good example what exactly the Wii is missing:

Motus CEO talks Darwin motion-control

The success of the Wii has brought a lot of attention to motion-based game controls. Sony and Microsoft are undoubtedly working on their own motion-control systems right at this moment, but Motus, a company started by a team of MIT grads out in Cambridge, Massachusetts, has already demonstrated a...

Lot's of tal later...

 

Too much infor for my mind to process. COuld you make a casual version of this article to me understand? Please?

A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion. An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct againstcumulative error (drift) in the inertial sensors. The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.

The motion controller features vibration-based haptic technology. In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback, simulating aesthetic effects such as the muzzle flash of a gun, or the paint on a brush.

All image processing for PlayStation Move is peformed in the Cell processor. According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on memory, though the company states that the effects will be minimized. According to Move motion controller designer Anton Mikhailov, the library uses 1-2 megabytes of system memory.

while the sensor's in the Wii are IR in the strip, but the camera is in the Wii mote the reverse of the above, still get's the job done but since the Wiimote does not have a magnnetcic pointer the Wii's sensor's cannot offset the effect's of sensor drift as well as the Playstation move.

the effect's of sensor drift hassimple effect's such as an example:

"No resetting, no out-of-alignment pointing. and no annoying drift requiring game designers to build in pauses for recalibration"

the more a sensor goes out of drift the more recalibration you would have to do. but also a Magnetic sensor avoids dead areas such as behind a player's back where the playstation eye cannot see it but the magnetic sensor can still show where the playstation move controller is..that's why you do not need to have the tracking light of the bulb on the playstation move to be lit in order to control the XMB.

that's just an example.

 






I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.