mjk45 said:
went back to the inn grabbed some off the shelf homies ,gilbert amale mage with a whip ,can't find a wand yet,muriel female warrior spear,fleur female priest staff, after that over sight thewight knight was done in easy , so thanks for helping out an idiot who thought like most rpg,s the game would present you with party members has you go along forgeting this ones tailored toward having "guest" members come and go. so no fully realised party. |
No problem I also was lost a few times in the game, due to it not giving any kind of heads-up of what to do next.
You can buy both a Wizard Staff (840 G) or Oak Staff (120 G) for your Mage in Stornway.
Wand Skill Tree makes wonders for any Mage, because a maxed Wand skill means that your Mage almost never runs out of MP. Plus, you gain an amazing healing skill (Caduceus) that heals for over 150 HP, because unlike healing spells, this is linked to the Magical Might stats of your Mage. And later in the game, you may earn a skill that can also make your Mage a reviver, thus becoming a bonafide secondary healer for your team.
Warrior Spear sounds a pretty good idea, especially if you level up the Spear skill until you get Thunder Trust, which works wonders for Metal Slime farming.
I myself, opted to go for Swords with both my Minstrel and my Warrior, because of Metal Slash. When both of them are equipped with Falcon Blades and Meteorite Bracers, you can almost always get four Metal Slashes on Metal Slimes before their turn is up. That's at least 8 damage, enough to almost kill a Metal King Slime.
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