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mjk45 said:
lestatdark said:
mjk45 said:
lestatdark said:
mjk45 said:
lestatdark said:
mjk45 said:
lestatdark said:
mjk45 said:

just picked up DQ IX and kane and lynch dog days , i have just created my character in DQ male silver mohawk light brown complexion with blue eyes.


Awesome, if you ever need help in any quest, i'll be glad to give you some pointers or even some online help.


thankds man played alittle last night went well untill i got beaten by a bees dick by the wight knight, damn almost had him I'm level nine will level up to 10 and get him.

What are your vocations for your team and your current gear? I was about level 8 when I beat him.

current team just me ,chain mail, rapier gold ring lv2 swordsman ,heal ,crack, dragon slash

Hmmm, did you forget to make your party in Stornway? You have to talk to patty in the Inn to make it.

yep ,pretty much ,left the inn got some gear met the king and headed out .


I suggest that you at least create a Priest, they're invaluable to keep you alive. You can also make an offense-oriented priest, if you focus on Spear or Staff skills. Mine is a Spear user and currently does the same damage as my Minstrel, while keeping to the back line.

went back to the inn grabbed some  off the shelf homies ,gilbert amale mage with a whip ,can't find a wand yet,muriel female warrior spear,fleur female priest staff, after that over sight thewight knight was  done in easy , so thanks for helping out an idiot who thought like most rpg,s the game would present you with party members has you go along forgeting this ones tailored toward  having "guest" members come and go. so no fully realised party.

No problem I also was lost a few times in the game, due to it not giving any kind of heads-up of what to do next.

You can buy both a Wizard Staff (840 G) or Oak Staff (120 G) for your Mage in Stornway.

Wand Skill Tree makes wonders for any Mage, because a maxed Wand skill means that your Mage almost never runs out of MP. Plus, you gain an amazing healing skill (Caduceus) that heals for over 150 HP, because unlike healing spells, this is linked to the Magical Might stats of your Mage. And later in the game, you may earn a skill that can also make your Mage a reviver, thus becoming a bonafide secondary healer for your team.

Warrior Spear sounds a pretty good idea, especially if you level up the Spear skill until you get Thunder Trust, which works wonders for Metal Slime farming. 

I myself, opted to go for Swords with both my Minstrel and my Warrior, because of Metal Slash. When both of them are equipped with Falcon Blades and Meteorite Bracers, you can almost always get four Metal Slashes on Metal Slimes before their turn is up. That's at least 8 damage, enough to almost kill a Metal King Slime.





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