Jaos said:
Table tennis: As I wrote, it felt totally wrong and unresponsive. It may have been just the settings as someone else suggested, I can't say. The ball seemed to be hit even though the racket was miles away, which was completely retarded. When the opponent has that happening, you're just totally surprised because it's so counter-intuitive. It was more frustrating than fun. But keep in mind that it's not a fundamental flaw in Move, as the racket mimicked my motions nearly perfect. Kinectimals: As I wrote, it was not very interesting and showed lots of control issues, just as the Kinect sports game. Dance Central: You have your shape shown at the side of the screen, and that was a bit laggy, but it didn't make the game recognize the movements wrong. That's what matters to me. It felt right. |
About Dance Central: the people playing it did have fun, that's what was nice about it indeed.
But all in all, it was still laggy and tbh, it felt like it basically checked specific postures to "validate" whether your moves were being done correctly, not that it was following your whole choreography, to base it on that. EA's Yoga thinghy also suffered from the lag, registering kicks and all that later than it had occurred (meaning that for now, one can basically only play it slowly - okay, beneficial to yoga, but still ...)







