Foamer said:
50K at the very least. The more interesting part of the story is that the company spent the best part of 2 years chasing the console dollar and nearly went under, only being rescued because of a sale on Steam. A salutary lesson to smaller PC devs everywhere. |
I couldn't agree with that more. Still, the ariticle did suggest that there were many hoops to jump through for Steam. Further, we all know that many independant devs have done very, very well with XBL and PSN as well. I'm sure there are strong arguments for and against every platform.