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nobodyspecial said:
Icyedge said:
nobodyspecial said:
Icyedge said:
 

Im sorry but your comparison doesnt have anything to do with the control of a FPS. In a FPS, you need to control the camera and make your character run, until we have screen all around us and a sliding circular mat on which you can run in all direction get back to me.

See, you don't understand what Kinect does, do you? How do you control the camera in FPS games? With an analogue stick, right? Analogue sticks don't move much, just about a centimetre in each direction.

Thats actually the point here, its faster to control on a smaller scale.

Now think about your head, you can move it more than a centimetre in any direction without losing sight of the screen and you can use it like an analogue stick but since it's your own head with eyes it's more realistic as you're actually looking around to some extent.

What do you think I was talking about when I said "having screens all around us". Or a HMD (head mounted display) would do the trick too. But with a screen in front you, thats not confortable. Try to move your head but keep fixing the same spot with your eyes...

Or take your hand/arm, you can move that around more, just like you're moving a big analogue stick instead pf moving a regular one with your thumb. In fact that's how Half Life 2 was being controlled in the leaked Kinect test, he was using 1 hand to look around and actually the other hand to move and interact with objects, I'm not sure how he shot as that wasn't in the footage. (I guess it could actually be using head tracking to aim and maybe making a fist with one of his hands to shoot or something.) You don't need a sliding circular mat that you can run in all directions on because you just have to take 1 step with 1 foot towards whichever direction you want or slide your foot (as in push your foot about a foot as in 12 inches) in that direction. DDR is a basic version of what I'm talking about because the mat acts as a d-pad and you step on whichever of the 8 directions you want. But you don't need a mat for my control method because Kinect is tracking you in 3D space and since it's tracking you in 3D space your movements on the "invisible mat" on the floor are like an analogue pad not a d-pad.

Everything in this paragraph is possible, im not arguing this. The thing is, why the hell someone would use this control over the controller, if it isnt to loose weight or out of curiosity that is. A player with a controller would kill your ass in no time.

OK, I just looked up the paintball game (it's part of Deca Sports Freedom) and found a preview that gives you an example of controlling a FPS with Kinect.

Your completely missing the point, I can easily imagine many different controls method for FPS with Kinect. Since the start im not saying its not possible. Im saying a controller is more efficient.



Would you agree then that a steering wheel and pedals are less efficient than a joypad for a driving game and a lightgun is less efficient than a joypad for a shooting game? If you agree (which you should since it's a fact if you're talking about efficiency as in moving less and using less energy) then tell me whether you have ever played games using steering wheels and lightguns and if you enjoyed playing them?

As for moving your head, I think you'll find that it's very easy and comfortable to move your head while keeping your eyes fixed on one spot. I'm talking about just moving your head a few centimetres, maybe an inch or 2, since that's all that's needed. Try it yourself. (In fact you probably move your head instinctively at times when playing regular joypad controlled games anyway.) And if you haven't quite understood and are about to reply "Well you need to move a lot to make the camera look around." then remember the analogue stick, you just keep it held in the direction you want to look and it's the same as your head, you simply centre your head when you want to stop or move it in another direction when you want to look in another direction. That's if you even have to use head tracking in a game, I just gave head tracking as an example, I'm not saying all Kinect games will use it as obviously not all will. In fact I don't know if any launch games use it apart from possibly the dancing games (and that's not for looking around) and the only game announced for Kinect that definitely uses it that I can think of is Forza Kinect.

Your completely out of track. Like said many times already, it depends of what your playing. Driving a car doesnt require you to do a 360 degree turn in 1 second like a FPS. How could a controller be faster or more efficient than a lightgun for a on-rail gun game?!? Wow, what are you thinking? FPS and on-rail lightgun games does not require the same types of control at all. Im not even loosing a second reading your other paragraph, talking with you, or should  I say talking alone, is completely useless...