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Darc Requiem said:
STEKSTAV said:

About these choices... they dont have that big of an impact on the game as they like you to believe.

Ive played both ME1 and ME2 several times, taking different actions.. but the story that goes from ME1's decisions to ME2 always turn out to be basicly the same. Some minor things changes the dialog, but nothing makes the story do a 180' like most of you seem to believe.

 


The major ME1 decisions were to have a large effect in ME3's outcome. Wrex, The Rachni Queen, The Council etc.

SPOILER:

The decisions from ME1 (and ME2) will play their role in ME3, but the game itself will not do a 180 based on your decisions to kill Wrex or not, or if you saved the Council. The multiple scenarios you'd have to account for in ME3 would be too great, so the changes you'll see.. like in the ME1 -> ME2, is dialog options that help paint the mood of your character and the characters you encounter throughout the ME3 universe. But its not like if you decided to let the Council get destroyed, different maps and levels will open up and different boss fights will take place, or the ME universe will look totally different.

It will be like when they interview you about your past in ME2. They talk about you leaving "whats his/her name" with the nuke, for the greater good, in ME1. And the difference is "i feel bad", to "i did what i had to do to save lives". But non of it shows in gameplay throughout ME2.