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Melissa said:
HappySqurriel said:

"As CBS News correspondent Sharyn Alfonsi reports, Americans spend about $35 billion a year on weight-loss products."

http://www.cbsnews.com/stories/2006/12/01/eveningnews/main2222867.shtml

"The worldwide video game industry, with revenues of $24.5 billion last year"

http://www.businessweek.com/magazine/content/05_09/b3922094.htm

Basically, Americans spend (a lot) more on weight loss than the world spends on videogames ... Kind of makes you wonder why Microsoft and Sony are NOT building PS3-Fit and 360-Fit


That actually doesn't say anything. What is a "weight-loss product?" It's such a vague term. It could be a slim fast shake. It could be a 5-lb barbell. It can be a Dr. Phil book. It can be a subscription to a gym. People buy "weight loss products" all the time, even when they're not actually trying to lose weight. If you've buying a video game product, there's no other motivation you could possibly have, because they serve no other purpose.

There's also the subtle difference between what a consumer spends (i.e., how much money leaves my purse) vs. a company's revenue (i.e., how much money a supplier recieves from ther retail partner). The latter, naturally, will always be smaller. Nintendo doesn't see my $49.99, and can only claim a fraction of that as revenue.


I disagree. They make good mini frisbees. They're also fun to put on a pencil and spin around at high speeds. Also most parents don't buy them as videogames but as "Shut the hell up" devices for their kids.