Veder Juda said:
Graphics are not the Wii's big selling point, and Nintendo is not treating graphics like they're the be-all-end-all of video games with the 3DS. The big difference between the Wii and the 3DS is the motion controller, games made for the Wiimote and Nunchuk, won't work on the 3DS, so the 3DS doesn't infringe on the Wii's market. Also, unless Nintendo offers an option to play 3DS games on a TV, which I doubt, then the Wii has the advantage that you play it on a large TV screen, instead of the small screens of the 3DS. |
You completely don't understand what I'm saying. I didn't say the 3DS would cut into the Wii's market, I didn't say that Nintendo is treating graphics like a be-all-end-all, and I made no comment about 3-D or TV play.
This is about tech, and face it, video game systems have always had their tech initially measured by the graphics of the games they have. It's an easy, generally logical on-the-spot judgement. Advanced tech in these things always has graphics to match--except maybe in the old TurboGrafx-16 which had a 16-bit graphics processor, and an 8-bit CPU. And even then, it gave the impression that the system was technically superior to the NES (which, as I recall, it actually was). Nintendo has always, except for the Wii and DS, been big on graphics and advanced hardware. The SNES, N64, and GameCube were all very powerful machines in their time--and they all had graphics-heavy games showcasing the systems.
This whole "graphics don't matter" crap is the mantra of, dare I say (and I mean no offense to you or anyone else), people who would generally be considered "Wii ___boys." Nobody ever talked like this until there was this need to defend the Wii for being two GameCube's "duck-taped together" as was once famously uttered. If graphics didn't matter, Super Mario Galaxy wouldn't be gorgeous. What's the first thing anyone says about the Virtual Boy? The hideous red & black graphics. What was the purpose of Luigi's Mansion? To show off the incredible depth of abilities--graphically--on the GameCube. High poly counts, detailed textures, excellent lighting--hallmarks of Luigi's Mansion. I'm not going to argue gameplay--we all know that's important.
But so are graphics.
What's the focus of the 3DS? Fucking 3-D graphics. Visual 3-D has been stated by editors at places like IGN that it really adds nothing to the gameplay--it's all just cosmetic. Ironically, the Virtual Boy's 3-D was intended to be a major part of the gameplay. On the 3DS? You can shut it off.
By pretty much everyone in the world, we judge things visually. We judge hardware tech visually. When the 3DS comes out, the Wii will look horribly inferior. The new Wii is coming sooner than some of us may think.