Kennyheart said:
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Joyride was retroactively designed for Kinect. Originally it was designed as a regular Xbox game that was going to be available via XBL for free like 1 vs. 100.
Technically, there's no reason why they couldn't still do this, but if they offered the same game with standard controls, that would raise the question why one needs Kinect to play something like Joyride, since you really don't, not that gesture controls can't add an extra element of fun to a game if done right.







