As mentioned before. the Gamecube controller had quite a few faults. The buttons were far too raised, and in their full 'down' position, were still far above the surface of the controller face. this made pressing the face buttons unsatisfying. Both the d-pad and the yellow c-stick were unusually small. The c-stick also had a very poor grip, making it useless for the precision movements required for an FPS. I also am not a fan of the octagonal cutout for the analog stick. Yes, it does marginally reduce the learning curve for using an analog stick, but when you're doing a move like the circle slash in zelda, or any other move which requires you to rotates the stick, it feels unnatural compared to, say, the ps2 controller. The analog shoulder buttons have far to much travel to be effective for most high reflex games. It just takes too long to press them. Yes, a few games do benefit from the huge travel, but for the rest that don't the least Nintendo could have done is include a set of digital shoulder buttons. Unfortunately they only half did that, putting a single Z button in front of the R button. Finally, the whole thing looked like a fisher price toy, but as that criticism extends to the whole Gamecube, I am not sure it is valid.
Now I'm not saying that the controller was all bad. The button layout was innovative. The shoulder buttons and controller contour were both the most comfortable of the generation. But on the whole, I felt the cube controller to be a huge disappointment.







