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Gaming - Hardcore games - View Post

Barozi said:

I think what Rubang doesn't get is that games are evolving.

Nowadays almost every single game has a difficulty selection, so casual and core players can play and enjoy the same game.

No need to make only ultra hard games, because every game can be easy and incredibly hard at the same time.


Difficulty levels are a crutch for developers who have a poor grasp of how to make a rewarding difficulty curve, at least in some games. Obviously some are more suited to skill levels, but i hate this mentality of "why don't they just put difficulty levels in so that those who want a challenge can have it and those that don't won't." Something so blunt as difficulty settings should not be the key that makes the experience different for different users.



Monster Hunter: pissing me off since 2010.