| HappySqurriel said: "As CBS News correspondent Sharyn Alfonsi reports, Americans spend about $35 billion a year on weight-loss products." http://www.cbsnews.com/stories/2006/12/01/eveningnews/main2222867.shtml "The worldwide video game industry, with revenues of $24.5 billion last year" http://www.businessweek.com/magazine/content/05_09/b3922094.htm
Basically, Americans spend (a lot) more on weight loss than the world spends on videogames ... Kind of makes you wonder why Microsoft and Sony are NOT building PS3-Fit and 360-Fit |
That actually doesn't say anything. What is a "weight-loss product?" It's such a vague term. It could be a slim fast shake. It could be a 5-lb barbell. It can be a Dr. Phil book. It can be a subscription to a gym. People buy "weight loss products" all the time, even when they're not actually trying to lose weight. If you've buying a video game product, there's no other motivation you could possibly have, because they serve no other purpose.
There's also the subtle difference between what a consumer spends (i.e., how much money leaves my purse) vs. a company's revenue (i.e., how much money a supplier recieves from ther retail partner). The latter, naturally, will always be smaller. Nintendo doesn't see my $49.99, and can only claim a fraction of that as revenue.








