KungKras said:
What do you mean by dumping a bunch of feature? I'm not talking about some hybrid TBS/RTS like Total War, I mean an RTS with base management in real-time, the difference being what I said earlier, you get to put troops on walls to protect against enemy siege pushes, wich can make for some epic defence scenarios similar to the battle of Helms Deep. When ships battle, the actual units on the ships does stuff, but other then that it will play like a straightforward RTS, and there is no fighting morale system like in Total War either. |
I meant you just said "Huge, lots of stuff, this and this and this, land, sea, air, etc"
I mean, I'm sure a game with a lot of stuff is awesome. But that's not really an creative idea.
And yes, you do put troops on the wall in Total War. And yes, Total War has epic siege battles. No fighting morale system? That's crap. Otherwise, if you just have stronger troops you'll win. No worrying about flanking, no worrying about attacking vulnerable units first, etc.
Edit: Wait, or you're saying starting from an RTS, you have RTT aspects? Eh, so it's more like Total War, with... production? O.o
That's the fucking thing I hate about RTS, they completely lose the epic feeling of battle when you have to deal with shit like that. What the fuck are you producing in a siege? The whole point is that you can't produce anything because you're denied outside resources.










