Kynes said:
PS: And I'm not comparing the power of both consoles to the top speed of both types of cars, I'm talking more of developing learning curve than absolute power. |
By itself its not more money/time, once it is learn. Lets say insomniac do a PS3 and 360 game natively and they work on each version the same amount of time. From what your saying we can understand that in this example, the PS3 version of the insomniac game would look worst than the 360 one.
On the other hand, you could have said that it needs more time/money when porting the game from or to PC and Xbox, due to very different architecture, which is true and it work both ways. If it was natively program on PS3 its going to take longer to port it on Xbox than porting a PC title to Xbox. Final Fantasy 13 is a good example. Thats where the lazy developer comes from, not adjusting their code to work best on all console in order to save time/money, works both ways, nothing to do with PS3 being more difficult, its simply different. Now, if you think that was a bad decision from Sony to opt with something not traditional because porting and learning would take longer, fine, but longer by itself it isnt.
On another note, this may well be revolute when someone release a multi-platform engine who takes care of optimising for different architectures, a la crysis new engine.







