| Magnific0 said: @Garcian Smith... Would you care to explain how Neo-Geo belongs in the same league as the rest of the consoles of the 4th Generation? Neo Geo is in a league of its own, it was like 24bit, not quite 32 and more than 16bit, and it was a very small niche, it was actually a "portable" arcade system produced for some hardcore enthusiasts that were willing to pay the price. About N64, you could argue it was the most advanced, but crippled with the cartridge media, inferior sound, less polygons, it was hardly more advanced. |
I included the NeoGeo because it's a home console and it was released during the 4th generation.
Also, the N64 is undeniably the more advanced system of the two, between it and the PS1. While the PS1 had CDs (and this CD-quality sound) in its favor, the N64 could push a higher polygon count, had sharper textures, analog stick support on every game, no loading times, and near the end of its life cycle could display in 640x480 thanks to the RAM pack.
Just look at a game like OoT, Goldeneye, or Banjo-Kazooie, and tell me that the PS1 could handle that.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom







