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It was my impression that the Wii's graphic "TEV" unit(s) could be programmed to do a variety of graphical effects, pixel shaders included, but at a cost to the fill rate for each "trick" used. The Gamecube had 1 TEV unit, and there's a lot of debate that the extra size of the graphics chip in the Wii is due to their being a 2nd TEV unit on board. But since anyone who would give the answer to that is under NDA with Nintendo, so we probably won't know for some time. Also, another board programmer mentioned that the wii has stencil buffers for shadows, while the gamecube did not.



Nobody is crazy enough to accuse me of being sane.