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Environment ArtistsPosition: Full-Time
Updated: 2009-08-28
We are looking for all levels of Environment Artists who have the passion and talent to create visually stunning environments. Environment Artists will be part of the team creating environment art for an unannounced shooter based on one of the most famous shooters ever created, the Environment Artist will create all types of environment assets, terrain, structures and props. The Environment Artist will report to the Art Director.
Responsibilities:
•Ensuring the visual excellence of the environment art in the finished game.
•Creating excellent environment assets.
•Contribute to the creative and aesthetic sensibilities of the level designs.
•Work closely with the design department to ensure the art supports the game play.
Required Skills:
•Excellent environment art creation, both hi-poly and low-poly modeling, texturing and lighting.
•Technically proficient, must be comfortable with the technical aspects of environment creation, making sure that the levels look great while still being within specification and performance goals.
•Excellent communicator, the ability to effectively communicate between design, art and programming.
•All levels of experience welcomed.
Desired Skills:
•3D Studio Max experience preferable.
•Unreal, Z-Brush or Mudbox experience desirable.

Would this be for their rumored Duke Begins project? What else do you think of when you hear 'one of the most famous shooters ever created'?

I think this proves it.