Reasonable said:
I'd focused more on the Kinect tech than the software and the SDK so I was most interested to find out about the skeletal system being so tightly coupled to Avatar's and how most titles not using them were in fact writing their own routines for processing the input. For some reason the article really made me consider how dependant (probably) Kinect is going to be on developers thinking outside the box and specific to the device itself. I get the feeling MS are in some ways putting more effort into titles for Kinect than they have so far for the 360, which got plenty of titles without much effort from MS themselves. And if it's going to succeed they're clearly going to have to do so. Kinect simply isn't going to pick up easy titles the way it looks like Move will judging by the Tiger Woods title. I have gone from being interested in Kinect to a less interested as the specs have changed and the focus has switched to the titles it has, but the feeling I got was the tech does work within it's own limitations and that so long as developers produce decent code (or design their titles to align to MS SDK) then it should deliver well enough for the titles that suit it - and in fact that's going to be the key to Kinect. Not providing a better version of the Wiimote (which is really what Move is) nor an alternative approach to existing genres, but something different. But it's clearly more limited than initially implied, particularly before they dropped the specs, losing a lot of fine guesture sensing capabilities as a result. If Kinect does find an audience though, then I suspect we'll see Kinect 2 aiming for the specs promised this time round, hooked up to whatever console MS deliver after the 360. |
Te text I highlighted above is a really good point. Since some third-parties have done a pretty good job on the Wii and some cannot even properly tell when you are moving the Wii Remote. It could end up being the same on Kinect -- and the casuals quickly learn what works and what does not.
Mike from Morgantown
I am Mario. I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |