| Scoobes said: Deus Ex. Everything about that game was just so immersive, the developers really did think of everything. You decided how to go about your missions. Do you hack the computer system and open the door whilst programming the turrets to attack the guards? Bribe an official to give you the code? Pick the lock? Kill the guards and get the key? The choice was always yours and the levels were always designed to give you multiple options. Even on my fifth playthrough I was finding the odd hidden room, or new methods to go about things. And the cyber-punk setting, the storyline with the amazing conspiracy theories, the fact that if you pissed off characters their were genuine consequences to your actions, so many things! Then there was the science in the game. It actually helped me choose my degree course with all the cool biotech stuff in the game. I got so addicted and the game so immersive that when I was walking down the science block of my school I heard a beeping sound (that turned out to be a timer) that was identical to the sound of the explosives in the game. I then proceeded to jump into the opposite room before realising I was in the real world... |
Did that really happen?
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