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wholikeswood said:
kiefer23 said:
selnor said:

Every time I see this game, DAMN.

The most impressive technology Ive seen this gen.

Awesome engine as a WHOLE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Realsitic looking confined narrow 10 enemies onscreen engine. 

Huge playable areas. 60 individual AI. High quality visuals. More content than any other console game ever made. Best online multiplayer.

ARGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHH!

Not long now.

Getting fed up of reading this in every Halo Reach thread now.

Yup, I'd imagine most people feel this way.
Selnor, please stop saying "omg 60 onscreen AI at any one time!!!!!!!!!!!!1111111111111" in every Halo thread. It's gone so far beyond tedious I don't even have a word for it.

On topic, that trailer was pretty awesome. I hope we don't see a bandwagon starting where every game gets its own Inception trailer though lol - should just keep it to the epic ones like Reach.

Why unh? 

GTFO of the thread. 

IT's absolute truth. Everyone knows it. And it's an awesome feature of the engine that Bungie have made.

They deserve so much credit for it. More credit than getting some stupid amazing textures when the rest of the engine is basic as shit.

It's alright for endless ( and I mean endless ) praise of games with best textures or Best animation.

But simply praising a company for showing up the one track nulled mind of the devs of late like Bungie have is wrong?

No way. I hope more devs use less of the power for realistic looking man/woman in the game. Instead using it for bigger play areas, more enemies, ability to handle 4 player splitscreen. ( these things add to a feeling of war, not a feeling of neighbourhood brawl down the park ). 

Sick and tired am I of The whole story being 'We are at war' the intro cutscene will show that and then the most enemies you fight is 12? all because they used the power to make the best character models the best. Or because the dumb developer has a pet up clause of best graphics prove something. 

It doesnt even prove the power of a system when you look at what a system has to process in a game visually.

 

Long live Bungie. 

And please lease this engine out to other 360 developers. It's amazing.