spiffiness said:
I don't know, I guess everyone could sell extra costumes, weapons, and levels, but I'm not convinced that DLC can support the game industry. I found the IGN article that states that only 15% of gamers buy DLC. Granted the sample size was small and the 43% who didn't even know about DLC were mostly either on the Wii or PS2. If you take out that percentage it's still only 27% who bought DLC. Of course that also means the sample size of people who know what DLC is, is also much smaller so the margin of error is quite large. I would guesstimate maybe max 35-40%? Would that be enough you think? It would be interesting to see data from a larger sample size of only HD console owners. |
while i agree with what you stated an 35-40% would be pretty good, i do think that DLC is one of the main reason's that would make it viable for publisher's to keep making money with out the MMO pricing method, that may be popular with some game's but for the majority of them they have trouble, but with DLC the Idea that it's optional purchase is more of an idea situation to the consumer than a "must have payment to play" Now that is not to say that method cannot work , it can it does very well.
But you do get less of resistance for future purchase from the cunsumer with DLC than a month by Month payment principle.I think in my Opinion as long as the DLC offered is robust enough and priced reasonbly people will more than likely want the content, and you May..notice i said May have a greater chance of purchase by the consumer.
Pachter is very spot on that publisher's want a piece of that continued purchase pie, but I also Think he is very wrong on the way the companies would or should go about doing it. Some companies could indeed make great sales profit, an do very well in that Principle of Profit dynamic, but I think that very few Game's are able to make that grade of "paying on a month by month basis" purchase principle.
where as if you go with the DLC content method, you may not have the most and largest profit principle every month, but if your game keep's getting played even with out offering DLC if you try to add a Month By Month purchase principle you may infact kill off the very game you were trying to make money on.
with DLC optional purchases the people that continued to play your game keep playing but with the option of future content, may be more than willing to purchase more content for the game than completely up and quit , if you decide to start a month by month purchase principle.

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.







