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spiffiness said:
joeorc said:
spiffiness said:

Interesting. This would seem to indicate that the industry is not at all ready for the next-gen unless the consoles progress laterally rather than iterate on current graphics technology. If they are already losing money creating current hi-def detailed games, an even higher graphics standard isn't going to help.

that's one view but on the same token, what many in that very same video were talking about is the way you as a game company invest into a project and how it will be in the sales market. for instance the market was you could put a game out on a disc and people would buy the game play it an move on, now people are sticking with just one game because it offer's so much choice to continue on line the publisher's are not getting any money.

but let's take a look as a great example of that very situation:

Little Big Planet has over 2 million level's produced by home console user's, the server's are not being charged to play, but on the same token How much content for DLC has been released for LBP, that is paid content?..some would say quite a bit , other's would say not enough..lol

but what it does show that IN THE CASE OF LBP, Now Modnation Racer's, and some more of these type of game's they can make money on their product's.

Yes, that's how some studios can make their money back but this model doesn't fit in with all types of games. The underlying problem is that many games just cost too much to produce. If costs go even higher for the next gen, we will see fewer games (particularly original games) and more studios closing.

I wonder what the ratio is for DLC purchases. I remember seeing an article, I think on IGN, saying the percentage of people buying DLC after the intial purchase is not that high, but I could be wrong.

i do see how this could apply to almost any game , though you would have to micro manage what your DLC content's direction, and focus is going to be and key is price of that DLC to make sure the attraction is there will benefit's that will keep consumer's happy enough to pay for somthing they feel would be worth the added benefit without seeing that it's required,but as an incentive to buy to increase enjoyment of the product.

I think it could fit in with any game , you as a developer have to look at what direction that a DLC content model can be worked.

An if that is feasable.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.