Severance on 03 August 2010
Thats like the opposite of what he said when it first announced, something like "We want to take away that barrier that controls the character (controller) between this human and the world of the game" typical Molyneux duel personality syndrome.
I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...
- Wasteland - The Mission.







