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ArnoldRimmer said:
thranx said:

I think you guys have the idea of the game wrong. I think the character follows your moves (not you follow theirs) and you try to do the moves that show up on the right of the screen. If this is the case then that is the truest 1 to 1 we have seen as it is full body 1:1 not just a pointer. Granted I could be wrong, but the videos I have seen seem that way

LOL

You really thought the on-screen dancers follow your moves? Did you never wonder why the dance moves of the on-screen dancers were so perfect, no matter who stood in front of the TV?

That's the unreasonable type of expectation that will lead to disappointment for those who buy Dance Central, which is maybe why they shouldn't try to market the game as "1:1" anything since a lot of people don't seem to know the difference between 1:1 tracking and 1:1 motion control.

1:1 tracking really doesn't mean anything if the interpretation is loose enough (low tolerance, more forgiving when computing accuracy), but the important thing is that the input through Kinect is by body poses and movements rather than button presses. That should be the marketing angle.

Besides, the point of video games is usually to make the player a "hero" at a skill they either have little or no experience with, without the amount of time, effort and ability it takes to pick up said skill in real life.

Would anyone really want to play a 1:1 shooter if they couldn't hit the broad side of a barn in real life? Not much fun if the game didn't compensate. Or a fighting game if you couldn't throw a decent punch to save your life?

1:1 motion controls really aren't best for the typical player unless the game embellishes, corrects and enhances user movements on screen.

At least in Dance Central, if you're really horrible, the worst you'll see on screen is a lot of red lights and a lot of booing from the crowd even while your avatar still looks like its dancing perfectly to the music.