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I don't think that 1:1 is really that important until you actually have an application which demands it. Right now im not sure if there are really any games which even require 1:1 movement to play. This game probably doesn't require 1:1 movement because the number of people who could pull off those moves with precision aren't enough to fund a games development. Close enough is close enough, you don't want to bury people with their own inadequacy.