Reasonable said:
I thought the Totem's were a nice idea. On one hand, purely functional, they were a nice way of recognizing that, if you could enter a dream state, you'd need some way to feel sure you had returned to normal waking reality. They also clearly helped position one of the film's key concepts, that we mediate reality in our memory via defined objects and moments - our own store of Totem's. In this regard Mal's Totem, which Cobb takes for his own, nicely symbolizes his position and inability to let go of his past life with her and move on. I would imagine you'd very much need something like a Totem if you where ever going to plunge into any VR or dream type state if it was really so real that you might find yourself unsure about whether you ever returned. |
I think you miss my point - I also think the totems were crucial for the audience in illustrating the questioning of reality concept and gives a nice simple, visual explanation. What I take offense to is the unstated logic that allows the individual to be consciously aware of this one objects behaviour to be able to provide them of this validation.







