kowenicki said:
I must make sure i dont let the paparazzi into my living room in future... and anyone playing in my house better be able to read english on screen instructions or I wont be happy. You know I played a japanese version of a RPG once... I think it was a broken piece of code because I couldnt get it to work and I didnt have a clue what was doing..... why do they release unfinished buggy games!!!!???
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I LOLled at the paparazzi part, good answer, but it's not even sure it's really the reason of the problem, and if so, as many have pointed out, similar problems arise also without flashes, so it may be just one of the problems. Anyway, after the witty part, you melted down and became scarcely understandable (I LOLled anyway, though
). Actually, concise and clear on-screen instructions or even tutorials before starting the game is the usual solution programmers have found to partially solve the problem of most users not willing to read manuals. To work, the control scheme must be good to start with, and the on-screen instructions or tutorial must be good too. I hope you realize that a casual target is the most likely to not read manuals, and that releasing a casual game and blaming the users if it doesn't work won't take MS very far. Also in dance games, a potential killer app for kinect, it will be easy that players disturb each other's view by the camera, MS in some demos showed a lot of people in the camera's field trying in vain to disturb the player's detection, why should this suddenly become a problem? BTW, maybe those girls didn't totally know what they were doing, but they were doing anyway what they were supposed to do, running in place, they didn't anything strange to trigger malfunctions, and just like them, a casual user wouldn't understand what he did wrong.







