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Mr Puggsly said:
Scruff7 said:
Mr Puggsly said:
Porcupine_I said:
Mr Puggsly said:
Porcupine_I said:
Mr Puggsly said:
Porcupine_I said:
Mr Puggsly said:
Ping_ii said:
Mr Puggsly said:

My guess is the flashing is interfering with the Kinect. We can't tell if the Move has the same problem because nobody cares. I mean... given that we see little coverage on the Move.

Anyhow, is Kinect being released in Japan for the Holidays?

why bring PSmove in this thread?

What does PSmove have anything to do with Kinect issue discussion? so what if PSmove isn't getting much attention? IT DOESN'T CHANGE THE FACT THAT KINECT IS FLAWED.

BTW this is already on VGC news front page.

PS Move also uses a camera. So perhaps tons of flashing lights could interfere as well.

Obviously a room with tons of nonstop flashing lights is not the enviornment the Kinect is intended to be used.

here are no flashing lights, and from 4:25 it doesn't work so well either.

 

 

and i don't see why move is being discussed either.

For some reason it bugged out there, but it seems to work great for the most part. Its new technology, I don't expect perfection. I struggle with my god damn Wiimote all the time.

I mentioned Move because it also uses the camera. Perhaps the tons of flashing could interfere with the camera as well.

perhaps shmerhaps.

here is a video of some sneaky Germans trying to distract Move with a flashlight directly into the camera and they fail!

it's right at the start in the haircutting game

 

Not quite the same as tons of flashing lights engulfing the people playing.

But the hair cutting game isn't even tracking the people. It just follows that ball on the Wiimote Movemote.

of course it's different, it's always different, it's never the same, is it? it's only the same if you need is as example where perhaps the move could be distracted in a similar fashion in some parallel universe.

but i have yet to see a video where the Move fails, but there are plenty of those for the eyetoy  Kinect.

see what i did there?

Well Eyetoy didn't work properly if a room was too dark. I imagine too much brightness can be an issue as well. Regardless, the game he used as an example was following a ball and not people. So yes, its very different.

If the Eyetoy was just a Kinect than why don't they make some motion tracking games? Why do I have to play The Fight with those Movemotes? Why do I need those Movemotes to dance? Oh right... its just a webcam.

Kinect = New technology

Movemote = Exactly what it looks like

Kinect = New technology (that doesn't work)

Movemote = Exactly what it looks like (that works really well)

PS to answer you question, check this out: http://blog.us.playstation.com/2010/05/26/kung-fu-live-for-ps3-you-are-the-controller/

 



Of course the Movemote works. I've been using the original since 2006.

Hah, funny you ignored this part...

"If the Eyetoy was just a Kinect than why don't they make some motion tracking games? Why do I have to play The Fight with those Movemotes? Why do I need those Movemotes to dance? Oh right... its just a webcam."

Couldn't come back with something witty in regards to that?

click the link? depends on what game you are playing, some are simple and don't require Move, some require greater detail and/or buttons which do use Move.



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