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Doobie_wop said:
Hynad said:
Doobie_wop said:

Killzone on the other hand didnt win any awards or was considered the best of anything. So comparing it to halo is just idoitic.




I don't really care about the little thing you and Prophecy have going on, but I thought I'd be annoying and just list a few awards and stuff Killzone 2 received:

Technical Innovation in AI and best AI in a AAA Game

http://aigamedev.com/open/editorial/2009-awards-results/

The Roses Design Awards - The Best Use of Animation

http://www.joystiq.com/2009/11/02/killzone-2-cg-intro-wins-roses-design-awards/

The 55th Annual Ivor Novello Award for Best Original Video Game Score

http://www.gamepolitics.com/2010/05/21/killzone-2-wins-ivor-novello-award

It also won some other stuff, but I can't be bothered looking. As for Killzone 2 not being the best at anything, what exactly is Halo 3 the best at? You must be including the PC into this, because from the top of my head I can already claim that Killzone 2 is the most technically impressive FPS on consoles.

Careful, someone will bring up the scale of Halo games and the numbers of players it has going on in a single map as proof that the engine it's using is more capable than Killzone 2's or anything else on consoles.  ¬_¬

Conveniently forgetting anything about MAG and its 256 players games.

WTF is MAG? Don't start making things up, it makes us Sony fanboys look much worse than we already do. Halo can do all sorts of crazy shit, 60 player online matches, 100 enemies on screen (The enemies are also twice as smart as every other enemy in any game ever), stage creation!! and it's all perfectly mapped to the 360 controller to give you that ultimate 360 awesomeness that can only be found on Halo: Reach!! (until Gears comes out of course).

This is hilarious. 

MAG, the game that doesnt have any AI to process. Oh yes that game. When people talk about Huge levels and enemies onscreen, they refer to the epic single player Reach is doing. Not only is the AI improved, but scalable. And they have further increased the amount of units onscreen, whilst providing high quality visuals that GT thought was CGI lol. And I forgot, the biggest 'playable' single player levels on consoles for an FPS.